With the final how approaching I need to think of what I'm going to present as my final piece, I want to create a game following off from my concept art unit based on the serial killer. In the game you will be able to look around one of their safe rooms and inspect things you find scattered about, I may also scatter butterflies around the room as collectibles as this was a obsession of the characters since the concept art unit.
I can use Maya to make all of the assets before exporting them into FBX format and importing them into unity, some features may require script work but that should not be a big problem.
Currently I plan to UV unwrap all of the assets and give them photographic "hand drawn" textures vs Maya and unity materials since this is a method I am already familiar with and liked the appearance of in my 3D unit where I made the room, window and door.
 
 
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