For this unit we were tasked with creating a concept, the concept art and the final piece we would hand-in, for my concept I wanted to design murder locations for a serial killer who likes to make art out of his crime scenes, this idea was heavily inspired by Jhin, the league of legends champion, who had been released in the same week as well as Cohen, the Bioshock character, who stood out to me a lot in the game when I first played it years ago. Both of these characters were very eccentric and murdered a lot of people, Cohen would display them after death in beautiful sculptures and Jhin would kill them in such a way that he viewed it as beautiful, so both of these characters have a strong passion for the aesthetics in the things that they did, morale or not.
Jhin- League of legends
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Cohen - Bioshock Infinite: Burial at Sea
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I made a range of greyscale thumbnails for my concept so that I could pick what I liked and dislike about each one and then adjust my final finished concept using all of these points, the grey scale lets me get across the main focus of form and lighting before having to worry about the colour of things going into the scene, a good way to speed up the process.
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This was my final concept showing a person who has been stripped of clothing and held into position by a series of wires going through their body, they are against a brick wall and covering the wall is pieces of paper laid out in the shape of butterfly wings, I liked some aspects of this concept but feel like it was a little boring and I could have made something more unique and interesting with my theme.