The concept for the animation that i want to do in order to implement and practice the techniques i talked about in the blender guru post features a short story animation about a mother who dies and is reincarnated as a creature of the woods that her child used to play in, the form she takes is that of a humanoid porcelain doll. After waking from rebirth she roams around the woods without aim, contemplating what she has become. One day the mother and child are reunited in the woods meanwhile the child is playing, they get along and play together for awhile before the father shows up thinking that the non human creature is trying to harm the child, shooting the mother.
Currently the concept is vague and undeveloped with specifics not being decided yet as well as possible changes to the story to make it more interesting, I wanted to do this after watching death parade the show in which people are transported to the after life as dolls that look completely human were they are judged to decide wether or not they should be reincarnated or sent to the void which is basically described in the show as being heaven or hell. Although in the show when they are reincarnated it is suggested that they are just reborn as another person without memories as a new baby, basically being the equivalent of death either way since you stop being you. So i wanted to create a story in which after people are brought back they retain their personality and mind but not their bodies.
Doing it as a doll based form means that i can play around with the body proportions of the character more to make them look more non-human,It also means that with all the ball joint limbs they will be easier to animate since their body is more rigid. This is a good bonus for this project since the more simple rigging and movements will make animation easier, for the human characters if they end up that way like the child and father i am unsure of if they should be made in 3d as well since i doubt my abilities to make photorealistic humans within a digital space currently, more research into this subject will be required before i can decide wether the scene should be composited to use real life elements like the environment and surroundings as well as the human figures.
Inspiration to come -
Friday, 25 September 2015
Thursday, 24 September 2015
Nym's Index Logo
This is the logo I'm going to be using to brand myself on my blog and as a artist, the idea was initially started from the shape of a spider lily which is my favourite type of plant, I chose the sleek curved design of the logo because sharp edges are very uncommon in nature and there is a trend of logos being made currently only using circles as the construction line so I implemented this practice. The 5 circles making up the centre of the logo are the petals of the flower which was sufficient enough to make it recognisable as a flower to people upon questioning, with the 5 flicks surrounding the middle representing the filament of the plant which is a strong trait in the spider lily, The logo was left black for a utility purpose but was made red in this blog for example which was also the colour of the spider lily. Making it personal to myself as a priority was important for me to be able to be proud of the logo since it will represent me in the future.
Inspiration - Blender Guru
Been watching a lot of the blender tutorials by Blender Guru on youtube, really helped me understand how the texturing and rendering process of 3D digital design is carried out by someone who is more experienced then I with what stages are normally involved with texturing a subject. Greatly varied amount of content also helped with brainstorming ideas for a upcoming project in which I want to make use of many techniques he used in the videos.
More than just learning how to do things, watching all of these has really helped me become more motivated and enthusiastic towards committing more time to digital 3D practice and more importantly carrying my projects though all the way to the end instead of leaving them in a unfinished state.
Link to the channel: https://www.youtube.com/channel/UCOKHwx1VCdgnxwbjyb9Iu1g
More than just learning how to do things, watching all of these has really helped me become more motivated and enthusiastic towards committing more time to digital 3D practice and more importantly carrying my projects though all the way to the end instead of leaving them in a unfinished state.
Link to the channel: https://www.youtube.com/channel/UCOKHwx1VCdgnxwbjyb9Iu1g
Subscribe to:
Posts (Atom)