Wednesday, 2 December 2015

Wall texture practice

Today I learned how to texture a object in Autodesk Maya using a colour, Bump and specular maps. Still need to look at implementing displacement maps for future use aswell, done as practice for a upcoming college unit which ill also be posting updates about over the next few weeks!
Put in some basic rotating lighting to test how well it was working, kinda hard to see in the 5 second video but a bit more visible if you make the video playback at a slower speed, 1080p as always.

Original Image
Texture in Maya