Friday, 13 May 2016

College - 3D Unit

Here is a render of what my final scene looked like for the 3D unit, originally the room was meant to be a lot more full with vegetation and foliage but I encountered difficulties when trying to create these assets due to my lack of experience in the subject (foliage) and limitations on the remaining time before deadline date, If I were to add more to it I would like to have added volumetric lighting where the sunlight comes through the holes in the room to create a dusty kind of effect.
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This is a more close up render of the window to show the grunge effects layer onto the windows glass and the distortion of the image behind the glass by using displacement maps in the glass surface, in-between the two windows you can see the forest image plane I was using as a back-drop, the lighting within the scene once again does not really allow you to see much of the texturing on the window itself so I will upload a separate image in a studio lighting set up to show off some of the assets.
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The Images below show case the door and window that I used within my scene in an environment with better lighting and render settings, now with a more evenly spread and intense lighting set up you can more clearly make out the textures used for the doors which were made using image manipulation techniques from real life photo textures. In the top right corner you can see the UV layout for the textures that I used as well as showing parts of the door not visible in the render.
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With Both of these assets I was happy with how they turned out and was pleasantly surprised with how much better they looked within a studio lighting set up, when able to see everything clearly my favourite asset was easily the window and from a distance I think it looks rather convincing.





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